The game is also fully dubbed in English, French, Spanish, German and Japanese.* Sea of Solitude: The Director’s Cut also takes advantage of the unique features of Nintendo Switch players can now control the flair with the gyroscope and use a brand new photo mode, which allows them to change the setup and weather. Through dialogues rewritten in collaboration with author Stephen Bell, a new cast of actors, and reworked cinematics, the game benefits from a more advanced narrative experience, taking the player on a singular and moving adventure. This reworked version of the indie title, developed by Jo-Mei Studios and published by Quantic Dream, offers a lot of new features to players, in order to maximize the immersion proposed by the original title. “This partnership and release of the Director’s Cut will allow more people to experience Kay’s journey the way we intended, whether that’s on-the-go or in the comfort of their own home.” “I couldn’t be happier to launch our game for the first time on Nintendo Switch with the support from our partners at Quantic Dream,” said Cornelia Geppert, Founder and Creative Director of Jo-Mei. On this journey, she will confront metaphorical beings evoked by her own personal emotions, which she will have to overcome in order to learn more about herself and the world around her. Sea of Solitude: The Director’s Cut follows the journey of Kay, a woman turned into a monster by her own loneliness and despair, traveling a beautiful flooded world on a quest for inner serenity and peace. The Director’s Cut brings exclusive features and additional content not offered in the original release. With how engaging the narrative is, the developer was smart to double down on this part of the game.Today Quantic Dream and the Berlin-based studio Jo-Mei are proud to launch the definitive edition of Sea of Solitude: The Director’s Cut only on Nintendo Switch™. Without first-hand knowledge of the original release, it's unclear how exhaustive the changes were. There is also a robust photo mode similar to Super Mario Odyssey and some superfluous gyroscopic aiming options. The Director's Cut features a rewritten script and a new voice cast, as well as updated cinematics alongside better animations. This Nintendo Switch release does bolster the game's existing strengths. The Director's Cut brings the game to Switch, but it doesn't address the gameplay flaws. The game launched originally on PlayStation 4, Xbox One, and PC as part of the EA Originals program in 2019. It's especially disappointing because Sea of Solitude: The Director's Cut is the game's second release. The game deserves a lot of praise for its concepts, but mechanically it doesn't meet the grade. It's handling of serious subject matter is disarming and affecting. RELATED: Smash Ultimate Is Hiding Xenoblade's Pneuma - But Who Is She?Īfter all, Sea of Solitude is an important game. Jumping from paper-thin idea to paper-thin idea feels monotonous, and it takes away from Sea of Solitude's merit. There just isn't the time to make three different gameplay styles engaging in a couple of hours. The experience would have likely been strengthened by paring back its mechanics. Sea of Solitude's strengths, its narrative and world, could've carried simpler gameplay. Had the game chosen to focus on only platforming or only stealth, it would've felt a lot tighter. With how short Sea of Solitude is, reigning in the gameplay to just one style would've been a good idea. The result is a series of stitched together sequences that all feel rather basic. Each concept gets introduced and dropped minutes later. However, since the game is only a few hours long, there isn’t time to develop contrasting gameplay ideas. Sea of Solitude's gameplay sacrifices cohesion for variety. Each section of the game feels surface-level mechanically.
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